This emphasized a melee style of play, without the ability to pick up power-up parts as the player could when taking control of X. Though X3 allowed you to play as X's partner Zero in short bursts, X4 gave him a starring role as the second fully playable character. It was also, for better or worse, where the series started to go off the rails. The developments forged by Mega Man X4 and X5 took some positive steps: more characters in a richer world, a more contiguous story, and a largely familiar feeling of action-platformer done bigger and better. The X series, more directly tied to the Super NES, felt like a better fit for the new generation of hardware. ![]() Mega Man had made a shaky step into the PS1 era with Mega Man 8, after appearing only once on the previous generation. They’re as much a historical document of Mega Man’s decline as they are solid platformers of their day. As the series has slid in popularity and all but vanished from Capcom's line-up, we can trace many of its later developments to these two games. These two unique entries in the series mark a turning point in the franchise’s history. ![]() Mega Man X4 and X5 are hitting PlayStation Network as PS1 Classics over the next two weeks.
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